Posted by Ty | Comments : (0)
Alright, so! My college career is coming to an end within the next 30 days, and I’ve already been sucked up into the vacuum of Man for a local nonprofit organization as their lead web developer. Yippee do! Well, I have a whole life ahead of me, and I wish to retain as many languages as I can. Being the young dude that I am, why not learn another facet of game development? So, here I am. About to embark on the road of Unreal Engine, but more importantly, UnrealScript.
Here’s the thing, I’ve always leaned more towards the 1′s and 0′s of programs, instead of the nice pretty colors, so I naturally want to tackle UnrealScript more than the actual design aspect of it. I know there seems to be some other level of scripting/language known as Kismet, but I think learning UnrealScript first, and the rest later is the best way to go.
The best way to learn a language is to apply it to a real world scenario. The cute “Hello World” applications just don’t cut the cheese. It would stink if it did. So then, I made myself an idea of a game and will now set myself to learn and create it over the next few months.
Well, first off, I should probably understand how some of the simpler classes work in this thing, so we’ll look at the UDN documentation for some clue to that. ?UDN: Basic Game Quick Start
Pretty self explanatory. I suggest checking it out to get a nice start on it! Going to have to play around with it some more, but I should be able to have some kind of code up next time with a more specified tutorial like post to it!